Nov 06, 2006, 10:31 AM // 10:31
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#521
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Academy Page
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Hero AI Bug
When a ritualist is holding an urn and his energy is low, any AI hero will refuse to automatically cast Blood Ritual or Blood is Power on the ritualist. When the ritualist drops the urn though, he will become the target of any of the mentioned spells.
Not a huge problem, but can be frustrating running certain builds.
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Nov 06, 2006, 12:12 PM // 12:12
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#522
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Activating the elite skill Rampage as One will cause you to stop whatever you're currently doing, like attacking.
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Nov 06, 2006, 01:38 PM // 13:38
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#523
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Pre-Searing Cadet
Join Date: Aug 2006
Location: UK
Guild: [KoD]
Profession: N/Mo
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Ok i dont know if this has been said, but when a hero cast mending on a human player (i use koss wiv mending), it doesnt stay on at all!!, the spell is cast but its removed straight away. Is this a bug or cant we cast mending on human players?
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Nov 06, 2006, 04:16 PM // 16:16
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#524
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Wilds Pathfinder
Join Date: Jun 2005
Location: Europa
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Rune Trade is refusing to buy my Lieutenant's Insignia..
..maybe that's the reason, why none are in stock.
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Nov 06, 2006, 04:19 PM // 16:19
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#525
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Academy Page
Join Date: Aug 2006
Location: Colorado, USA
Guild: We Kill Boars [XP]
Profession: W/
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Quote:
Originally Posted by Loralai
I, as well as others I have spoken with, are having this same problem.
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The Margonite robes or armor seems to be showing up invisible 50% of the time.
I noticed the same problem again just last night.... lol
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Nov 06, 2006, 05:29 PM // 17:29
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#526
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by Velvet Valour
Ok i dont know if this has been said, but when a hero cast mending on a human player (i use koss wiv mending), it doesnt stay on at all!!, the spell is cast but its removed straight away. Is this a bug or cant we cast mending on human players?
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Not a glitch.
Hero's have AI concerning energy regen and conserving it.
To make a hero not remove their maintains just disable the skill on their bar and manage their maintains yourself.
Quote:
If max chance of HSR now is 20% then someone tell me why Rockmodler from HSR 20% reduce to HSR 10%?
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HSR is only 20% globally on Staves. It is still 10% on offhands. Its alittle "incentive" to use staves over offhands (as before The melee weapon or wand +offhand combo was almost always better than using a staff).
Quote:
The Margonite robes or armor seems to be showing up invisible 50% of the time.
I noticed the same problem again just last night.... lol
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Yes, the color of the robes make them seem invisible in most lightings because it blends into the blackish color that your inventory is. Its mildly annoying because if you didn't think of picking them up you might think you have a free slot by looking in your inventory when you dont
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Nov 06, 2006, 05:35 PM // 17:35
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#527
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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this is not a gameplay bug, and does not make a really large impact:
you can swap pvp items into your storage by click and dragging stuff out of your storage on top of pvp items. this allowed be to create 3 armor sets, about 7 different shields, and about 20 offhands for my pvp monk. obviously, it bypasses the pvp item limit.
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Nov 06, 2006, 05:47 PM // 17:47
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#528
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Wilds Pathfinder
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Mystic Twister for the Dervish is bugged. It is supposed to do damage to one different foe in the area for each enchant on you (i.e. 4 enchants = 4 enemies hurt), but it doesn't work. It instead hurts no one if you aren't targeting a foe, and it hurts only that one foe if you target him no matter how many enchants you have near multiple enemies.
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Nov 06, 2006, 05:48 PM // 17:48
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#529
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Academy Page
Join Date: Mar 2006
Guild: Your Math Teacher [MATH]
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Guild vs Guild Bug:
The new nightfall halls are improperly showing the flagstand colors. For example, on the corupted isle when either team captures the flagstand the flag colros still remain gray. On the flooded isle the flags surrounding the stand remain red, but do not show the attacking guild's cape. The Attacking base on the isle of solitude's flags are just plain red, while the defending blue team has their guild cape shown. Please check into this, as I am an oldschool player and ussually look to the flagstand colors to determine flag control.
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Nov 06, 2006, 06:08 PM // 18:08
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#530
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Ascalonian Squire
Join Date: Sep 2005
Guild: Beguine Guild
Profession: R/Mo
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Bug in Lahtenda Bog. We had "What do you do with a Drunken Shauben" and "To ask for more" equipped. The Vabbien nobles kept bodyblocking us away from the fight and after about 5 minutes in we would start rubberbanding and be unable to attack, pick up items, or talk to the quest people. But we could still move and the heroes could still fight. The third time (in two days) this happened we decided to wait it out and EVENTUALLY after not being able to do anything for 5 minutes it started working again.
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Nov 06, 2006, 09:17 PM // 21:17
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#531
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Pre-Searing Cadet
Join Date: Aug 2006
Location: UK
Guild: [KoD]
Profession: N/Mo
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Quote:
Originally Posted by Former Ruling
Not a glitch.
Hero's have AI concerning energy regen and conserving it.
To make a hero not remove their maintains just disable the skill on their bar and manage their maintains yourself.
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Oh right sorry didnt realise they always put mending on themselves 1st.
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Nov 06, 2006, 09:19 PM // 21:19
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#532
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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Just wondering about the Avatar of Lyssa, I wasn't aware that it was uncappable from the boss after doing Venta cemetary, is this an error or planned?
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Nov 07, 2006, 12:11 AM // 00:11
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#533
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Ascalonian Squire
Join Date: Oct 2006
Location: UK
Guild: May Contain [Nuts]
Profession: W/Me
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Did a quick search for Scholarly and Zerai, no relevant results so will post here.
Maybe not a bug but a pain.
If after escorting Zerai the Learner to Jokanur Diggings and getting a complete on your quest log (the hand in being, speak to Midauha in Jokanur) you zone somewhere else first (back to Kamadan for example), it resets the quest and you have to complete the escort all over again. You do keep the quest blossoms however.
Also he (and all the other escort people) really need to walk a hell of a lot faster
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Nov 07, 2006, 12:20 AM // 00:20
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#534
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Wilds Pathfinder
Join Date: Aug 2005
Location: Europe Server
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Another one on lag or a mis-alignment between client and server. In Fort Aspenwood after you give amber to one of the gate keepers and make a run for the green gate, you've got a chance of making it before it closes automatically. If you don't make it, previously you might appear outside the green gate running forward but then pop back a short time later to appear behind the green gate. Now I can run all of the way up to the outside teleporter and instead of teleporting outside I appear behind the green gate.
It looks to be similar to the one where you are running in the middle of nowhere taking damage from no visible foes. If I turn around and attack then I suddenly pop back to a previous location knee deep in monsters. At a guess, it's not automatically adjusting the mis-alignment between server and client as well as it was before, but instead takes an event or action to occur before the two are re-aligned.
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Nov 07, 2006, 01:07 AM // 01:07
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#535
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Ascalonian Squire
Join Date: Jan 2006
Location: Cavalon
Guild: BOTR
Profession: R/Mo
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Don't know if this was posted already, didn't see it when I searched. It seems Devona may have lost her animations on the boat ride to kamadan. None of her animations are playing! Whether walking, running, attacking, or even dying, she remains in a motionless stick figure-like pose. Haven't tested this in Tyria or Cantha, but I've yet to see any of her animations while in Elona.
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Nov 07, 2006, 01:48 AM // 01:48
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#536
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Academy Page
Join Date: May 2006
Location: Ontario, Canada
Guild: Canthan Wanderers
Profession: E/A
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A quote of my bug, which was posted in wrong spot...
--------------------------------------------------------------------------------
http://i22.photobucket.com/albums/b3...ne/GWBUG-1.jpg
FIXED LINK..... cuz it was 3 letters too long?
Wow. As you can see here, my character and some of my heroes and henchmen are stuck in the middle of all these Noblemen, who seem to love me a little too much to get out of my way. So I'm stuck here, I cannot move, therefore, they will not move out of my way. My Heroes are trying to get into their positions. The 2 heroes that did manage to magically get inside the circle came in on the right side of the tree, over the protruding root.
The idea here is to make the noblemen a little less friendly. Sure they could accompany me, but why hang out this close to me when they are simply on a escort mission. If they can't fight, they shouldn't be in my way. On top of this, I remember when NPCs used to get out of the way when they were in our way.
I hope this helps.
Quest: To Ask For More
Area: Lahtenda Bog
NPCs: All Noblemen, + Vidaj from Quest: Down on the Bayou
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On a related note, the Dye Trader in Kaineng Center is the first of the NPCs that seem to be "in the way" while travelling using [Alt-Look Around-Click] to nearby NPCs in specific areas of the City -- mainly those posted downstairs, when travelling from the top of the stairs located behind the Dye Trader.
There are many more of these, I find, in Nightfall. For example, right off the bat, in Kamadan, First Spear David seems to be in the wrong place , causing our characters to get stuck while travelling from Chef Whatever[Collector] to Agent[Storage]. Also, most "Scouts" and "Priests" at every Resurection Portal in Nightfall are blocking us from travelling behind them.
The NPC's "personal bubbles", so to speak, is much larger then it used to be, thus more annoying then it used to be. Which is probably why I could not squeeze in between them in the bug mentioned above.
Thank you
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Last edited by SlyClone : Today at 08:43 PM. Reason: Adding More thoughts on similar matter.
Last edited by SlyClone; Nov 07, 2006 at 09:14 PM // 21:14..
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Nov 07, 2006, 03:16 AM // 03:16
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#537
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by moriz
this is not a gameplay bug, and does not make a really large impact:
you can swap pvp items into your storage by click and dragging stuff out of your storage on top of pvp items. this allowed be to create 3 armor sets, about 7 different shields, and about 20 offhands for my pvp monk. obviously, it bypasses the pvp item limit.
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There is no "PvP Item Limit" >_> Where did you get this from?
You can make as many pvp items as you want with the new system - You dont even have to use the storage like you described it - Just make them on the pvp item creation screen and unclick "Equip Immediately" at the bottom.
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Nov 07, 2006, 03:20 AM // 03:20
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#538
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Ascalonian Squire
Join Date: Jul 2005
Location: Wisconsin, USA
Guild: Untimely Demise (Err7)
Profession: N/Mo
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NPC keeps getting stuck in "A Tasty Morsel"
Hi, there!
I did a search of guru for "Charen", and there were no results.
A couple of us tried to do this quest called "A Tasty Morsel"
in The Ruptured Heart area, but the NPC kept getting stuck on the same spot
over and over and over and over again.
We finally gave up after an hour of trying.
He only ran past the sticking point when we were able to run along his left side
and bumped him away from the edge constantly,
but even that was kind of tricky.
We had to repeat the quest anyway because apparently we were visible to another key NPC. . .
Argh.
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Nov 07, 2006, 04:06 AM // 04:06
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#539
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Ascalonian Squire
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Quote:
Originally Posted by seut
Sahnbur [merchant] in Vehtendi Valley sells Kournan keys instead of Vabbi keys
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Was just going to post this one.
Also I've noticed some Scouts have blank messages is this ment to be? Shouldn't they at least say something about you being a sunspear like the others do.
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Nov 07, 2006, 04:11 AM // 04:11
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#540
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Gaile Gray
Just to make really sure that everyone knows: Both of these missions are broken, and we apologize. They are on the Bug List!
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So stop acknowledging it and fix the f*cking thing! Is it really that hard? You'd think programmers getting paid to create games would do a better job, guess i was wrong.
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